Audio libraries for PC indie games [closed]

Posted by bluescrn on Game Development See other posts from Game Development or by bluescrn
Published on 2011-02-12T19:24:06Z Indexed on 2011/02/12 23:33 UTC
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Cross-Platform Audio API Suggestions

What options are out there these days for audio playback/mixing in C++?

Primarily for Windows, but portability (particularly to Mac and iOS) would be desirable.

For a small indie game, potentially commercial, though - so I'm looking for something free/low-cost.

My requirements are fairly basic - I don't need 3D sound, or many-channels - simple stereo is fine. Just need to be able to mix sound effects and a music stream, maybe decoding one or more compressed audio formats (.ogg/.mp3 etc), with all the basic controls over looping, pitch, volume, etc.

Is OpenAL more-or-less the standard choice, or are there other good options out there?

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